

Overall, I like the new design and it works well given the need to adapt for the controller. The vendor menu is similar in setup, however be warned that it can be a little to easy to lose your place and accidentally buy something when you intended to sell. Skills, the party menu and the quests and lore menu have all been integrated into the same screen as the inventory.
#Diablo 3 ps3 reviews Pc#
The “Tetris inventory” from the PC is gone, and there’s now a simple hard cap (60) on inventory items. They all share a new rotary menu system that is categorised by equipment slot. The inventory, vendor and crafting screens have all been completely reworked.

Experience is shown under the health bar, and currently assigned skills are shown below this. Again, I’d love to see this as an option on the PC. Health is now represented by a bar rather than an orb, which I find a lot easier to read. the action bar has gone away, and the health/resource orbs have been moved to the corner of the screen. The menus and user interface have been completely redesigned, and this will be the most obvious visual difference from the PC. I actually wouldn’t mind seeing controller support added to the PC version. The overall combination works incredibly well and you never feel limited by not being able to use a mouse and keyboard. The other face buttons and R1 all get assigned to the skills that would be assigned to the 1–4 keys on the PC version. I was a bit worried about how this would play out at first, but it quickly became second nature. Skills are activated from the controller buttons with X being assigned to your primary skill and R2 being assigned to your secondary skill (XBox 360 players can substitute as appropriate here). There’s no cost to dodging other than interrupting any skill you were casting, and learning to use it will be key to surviving on the higher difficulties. This is a new feature to the console version, and it works very well, ensuring you can generally get out of a tight spot with ease. You now have direct control of your character with the left analogue stick on the controller, while the right stick functions as a multi-directional dodge. The switch to console necessitates a switch in control schemes. The most obvious difference is the controls. If you want my overall thoughts on Diablo III, my review from last year still stands. For the remainder of this review, I’m going to take a look at the differences between the two versions. In fact, its even better for reasons which I’ll get to soon. Diablo III is as good on console as it has ever been on PC. The few compromises that had to be made to support the unique architecture of the PS3 and XBox 360 have no impact on the overall quality of the game. Every level, every cutscene, every quest, every secret has made it in.
#Diablo 3 ps3 reviews full#
The good news about Diablo III for console is that this is the full Diablo III experience.

Blizzard’s efforts at streamlining and simplifying the PC version almost felt like they were planning the game for console from the start, and while they have denied this, it’s hard, playing it on the PS3, to feel otherwise. The announcement of Diablo III for consoles soon after the launch on PC last year seemed more like an inevitability rather than a surprise. With that in mind, a long-awaited return to consoles for the studio isn’t as surprising as it might be. Even so, they never quite forgot about consoles- Diablo found its way to the PlayStation, and Starcraft got a surprisingly decent Nintendo 64 port. After hitting it big with Warcraft and Diablo, the company shifted to focus on the PC market, producing the mega-successful Starcraft as well as sequels to Warcraft and Diablo. Their earliest tiles included SNES classics Rock’n’Roll Racing, BlackThorne and The Lost Vikings. It’s easy to forget, these days, that Blizzard started out making console games.
